So I ran out of odd boxes that I have immediately on-hand, which means Irregular Box Week was probably a very bad idea. But, in the interest of sharing more irregular boxes (even if I don’t own them), here’s a legendary one. LucasArts’s Day of the Tentacle was shipped in limited quantites in this triangular box. It’s super-hard to find now, so much so that Tim Schafer was giving them out as high-tier Kickstarter rewards for Broken Age!
(Photo courtesy of Mixnmojo. As if I have one of these…)
Day 3 of Irregular Box Week brings me to one I’ve mentioned before: Planetary Taxi by The Voyager Company. I didn’t fully understand why the box was so odd until I took the plastic wrap off. It has the exact same shape, texture, and weight as a hardcover book! It’s designed to fit seamlessly onto a bookshelf without anyone noticing, sort of like a CD longbox. Notice how it’s even labelled like a book (name, authors, publisher).
Next up for Irregular Box Week is Puzzle Madness, an unsuccessful puzzle compilation that includes Uncle Henry’s Playhouse, an unsuccessful puzzle compilation that includes The 7th Guest and The 11th Hour, which are themselves puzzle compilations. How deep does the rabbit hole go?!
(It’s somewhat embarrassing that Uncle Henry’s Playhouse gets equal billing to Yahtzee.)
It’s Irregular Box Week at The Obscuritory! By which I mean I have like two or three irregular boxes. First up is the trapezoidal box for Zephyr.
From Lighthouse: The Dark Being
On some level, the grim individuals who are self-centred and myopic enough to be upset at the prospect of having their medium taken away from them are absolutely right. They have astutely, and correctly identified what is going on here. Their toys are being taken away, and their treehouses are being boarded up. Videogames now live in the world and there is no going back.
I am convinced that this marks the end. We are finished here. From now on, there are no more gamers—only players.
I want to follow up on my previous post with this article by Dan Golding. I realize that this isn’t the usual type of material I post, but I don’t care. Everyone who cares about games needs to think about the horrible damage and emotional terrorism that’s happened this week.
"Gamers" are destroying video games. The fever-minded and violent cannot be the ones in control anymore. One day, maybe very soon, we’ll live in a world where anyone can enjoy what they want on their own terms without having to answer to the close-minded orthodoxy that has dominated game culture for far too long.